Monday, December 13, 2021

ZB_14 | How to form a belt with Curve strap snap without Frame mesh with subtitles (4k)


Hi Everyone, my name is Michele.

In tutorial 12, I ended by showing how to form a belt with Frame mesh and Curve strap snap.

In this video, I am going to show you how to do the same thing without Frame mesh.

It is faster but sometimes a bit tricky to control. Let's start.

Launch Zbrush and close the Homepage pop up.

Wait for Lightbox to load.

Click on Tool in Lightbox and double click on Julie.

Press , to Close lightbox.

Place Julie on canvas . Click and drag down.

With Julie's torso selected, Press on Make Polymesh3D.

Hmm...I should expand the canvas size. Let's create a New Document.

Document > New Document > with Autofit on.

Click and Drag down on the background.

Shift F to turn on Polyframe. Hmm..I forgot to press Edit. Never mind let's start again.

It's in 2.5 D that's why I can't turn on Polyframe. So I need to clear the canvas. Ctrl / Cmd N.

Click and Drag down on the canvas again and Press T to edit.

then click on Make Polymesh3D.

Let's use ONLY Curve Strap Snap to create a quick curve line around the waist.

Zoom in. Ctrl Right Click move right.

Just to be clear, this torso is made up of many different polygroups.

Let me isolate them individually . Cmd or Ctrl Shift Tap.

the legs, arms and body to check that they are all in separate polygroups.

The body is divided into front polygroup and back polygroup.

So there are 2 polygroups and 1 polygroup intersection within the torso alone.

Let's grab Curve Strap Snap. B>C> Click on Curve Strap Snap.

Change the draw size of the brush on the background, Press S. Slide to 10.

Click on where you want the starting point to be and drag to the right or left.

Once I have moved the cursor past the torso. Press Shift to loop the curve line around the waist.

Adjust the angle by moving your cursor up or down.

When I'm happy with the placement of the curve line, I release my stylus.

Tap on the curve line and drag it up or down to reposition.

Tapping on the Strap will also make the strap conform well to the surface of the waist.

When you click and drag out the curve line, don't stop at any polygroup

borders or intersections then press shift or else this will happen.

The strap will align to the intersection and snap to it.

It will snap to the edges instead of looping around the waist.

Remember to drag the cursor past any edges or borders, then press shift.

Then just lightly tap on the curve line for it to match the shape of the waist.

Let me undo that and try it on the wrist.

Same thing on the wrist. If there's only 1 polygroup it is easier to ring around the model.

On the neck. with 2 Polygroups.

Let me start at the intersection of these two polygroups and see what happens.

I always try to pull it towards the angle I want the ring to appear.

It works as long as I have dragged past the borders or edge of the polygroups.

Then I can lightly tap on it to conform it to the contours of the neck. Drag it down slightly.

Let me Ctrl Z to undo.

Let me test out ending my cursor on the edge of the polygroups.

See how it snaps to the edges?

Let's try again.

Same thing, its snaps to the intersection.

When I dragged the curve line pass the borders, away from the model and press shift,

The curve line snaps around the neck.

Then I just have to lightly tap on it to match it to the contours of the neck.

Now that we are done with the details of how to use that quick trick,

In the next video, I'll explore more about Curve options, if I'm not distracted with other tricks.

I'll be exploring Depth tab in Brush menu.

If you find my video useful, please give me a like

and subscribe to my channel for more!

Labels: , , ,

Friday, December 3, 2021

ZB_13 | How to form a belt with Frame mesh & Curve strap snap with subtitles (4K)

Hi Everyone, my name is Michele.

In the previous video, I imported 2 skirt images on Z plane under Draw menu.

In this video, I am going to form a belt using Frame mesh & Curve Strap Snap.

Let's get started!

Shift F to turn on Polyframe.

Ctrl, Right click , move right to Zoom in.

Isolate a polyloop as base for the belt.

Press Ctrl/Cmd Shift to use Select Lasso brush with Lasso stroke.

Hover over the vertical edge of a polygon. If it says "Edge", Ctrl/Cmd Shift tap on it.

This will hide a strip of polyloop that goes all the way around the waist.

Actually, there are two types of "Edge"s you can tap on.

Left/Right Edge hides a horizontal strip.

Top/Botttom edge hides a vertical strip.

So watch out for the type of strip you want to hide. In this case, a Left/Right Edge.

So I have hidden a polyloop to use as a base for the belt.

Let me Ctrl W to regroup these into another colour.

Then Ctrl Shift Tap on a “Poly” to invert the visibility.

If I tap on "Edge" instead, another strip is hidden.

Tapping on "Poly" or "Point" will invert the visibility.

Let's check if the polyloop goes all the way around the waist.

This will be the base to create a frame for the belt.

Go under Stroke menu, Dock it.

Under Curve Functions, there are 3 options. Border, Polygroups and Creased edges.

Polygroups option is for creating a frame between two intersecting polygroups.

In my case, there are no intersecting polygons. So when I click on Frame mesh. Nothing happens.

but when I turn on Border, turn off Polygroups and click Frame mesh.

Curve functions will frame all borders with a Curve line.

Let me Ctrl Z to undo Frame Mesh and unhide all polygons. CTRL SHIFT Tap background.

Let's try out Polygroups. Border off, Polygroups on. Click on Frame Mesh.

Curve functions will form a curve at the intersections of 2 polygroup colours.

Let me undo Frame mesh and isolate this polyloop. Ctrl Z and Ctrl Shift Tap Polygroup.

Border on, Polygroups off. Frame mesh.

Now that I have 2 curves available. I can pick one to put a belt on.

Let's test it out.

B>C>9, Brush > Curve > Strapsnap

Click on the curve line with the selected brush.

Just like that we can have a fitting belt on the waist.

Should I keep the higher or lower belt?

I think I'll use the lower curve line.

Let's use Zmodeler brush to delete the top curve line. B>Z>M.

Hover over the top curve line.

When the word Delete appears, press spacebar to see the actions available.

Do I want to Bevel or Delete? Delete. Do I want All curves or just a curve. Just a curve.

Then click on the curve I want to delete and that's it.

Let’s go back to Brush > Curve > Strap snap .

Click on the curve line,

and check the placement.

What about the width and thickness of the belt? Let's change the brush size under Draw menu.

Draw size affects the width.

Z intensity affects the thickness.

I can also use Spacebar as a shortcut to change the draw size & Z intensity.

Let's try draw size 200, then click on the curve line.

Let me quickly adjust it to a desired thickness and width.

Sometimes I accidentally moved it when I click on it, so just undo and reclick on the curve line.

If it's embedded into the waist, try to thicken the belt using Z intensity.

There's another way to raise it above the waist.

In the next tutorial, I will use Curve tab under Brush menu to do this.

to lift the belt above the curve line so that it's not sunken.

If you find this video helpful, do subscribe and see you in the next video!

Labels: , , ,