Monday, November 22, 2021

ZB_12 | How to import a front & back reference image on 1 plane with with subtitles (4k)



Hi Everyone, my name is Michele.

In this tutorial, I’ll be showing you how to import 2 reference

images onto a single surface using Draw menu and edit them

within Zbrush. Press “,” to launch lightbox. Go under “Tool”

and Double click on “Julie”. It will appear in the Tool menu

under the Tool icons.

Press “,” again to close the lightbox.

Click and drag down on the grey background to place Julie on

the canvas.

Click on Edit and before clicking on Make Polymesh 3D,

make sure Female model Subtool is selected, then go ahead

and click Make Polymesh 3D.

Zbrush makes a copy of the selected Subtool as a new tool,

while the original Julie model is still intact with 5 Subtools.

This way, I can always go back to retrieve any parts in Julie if I

need to.

Let me click on the new Subtool I created to use it.

Next, I need a plane/surface to hold my image as reference.

Turn on the Floor grid with Shift P or by clicking on this button

here on the right.

There is a tiny XYZ on the upper right of the button you can

click on to turn on each plane.

but I only need Z plane turned on because the skirt is front

facing.

How do I know Z plane is facing front?

As a beginner this can sometimes be quite challenging.

It is for me!

but I use a trick I find very quick and helpful.

In order to identify quickly which plane is facing me,

I use my left hand to form this gesture.

I make sure the head icon at the upper right of my canvas is

facing me.

And then start reciting XYZ beginning from the middle finger

towards the thumb.

X is the plane which runs left or right,

Y ; up or down, Z; forwards or backwards.

That’s how I check which plane to turn on,

Press F to frame the model.

Let’s import this royalty free image I downloaded from meta museum.

Click on Texture from the menu on top,

then click on Import, Select the image

from the dialogue box then click Open.

You will see the skirt image show up at the top left box

among the Texture images.

I have already imported mine previously so you can see mine

here as the last image.

Go under Draw menu to place the skirt image on plane Z.

Dock this Draw menu by clicking this

icon on the upper left corner.

Click on Front - Back tab.

Click on Map 1, select the skirt image to load it.

Now if this is the first time you have seen Map 1,

you must be wondering why is it called Map 1?

and why is there a Map 2 next to it? and what’s the difference?

Map 1 is the image you want to see

when viewed from the front.

Map 2 is for you to load a back view if you have a back view

image of the skirt. In this example I have loaded a

different skirt just to demonstrate.

I can also choose to see the same image

by just loading one image

Or I can click on this “One” button to make the second image disappear.

Let’s go back and check out how to load and adjust the skirt

image on Z plane.

Once you click on Map 1, a dialogue box will appear for me to

choose an image.

So I select the skirt image I want to display on Z plane,

and it will appear on Z plane .

Most probably out of scale but I can adjust the properties of 

this image under this Front-Back menu.

The Scale of the image can be adjusted using this slider.

I can scale it down by dragging the toggle to the left and scale it

up by dragging it right.

Click on the number to key in a figure like 0.2 and press enter.

Rotate to check if you need to adjust the distance

of the image from the model.

Elevation adjusts how far back or how far forward

the image is from the center of the model.

0 is the center of the model. Negative number means moving the image backwards.

Positive number means moving it forward.

Vertical offset, moves it up or down ,

while horizontal offset moves it left or right.

Let me quickly adjust this.

Let’s view from the back.

If you find the image too transparent,

You can change the opacity of the image using this slider,

Fill mode.

Slide the toggle to the right to increase the

Fill mode to 3 and make the image clearer.

Decrease the number to make the image more transparent.

Another very useful button is “Adjust” which can be used

to crop an image.

It will launch a dialogue box with cross-hairs 

at each corner to adjust the size.

Click and drag the cross hair to adjust, 

then click OK when you’re done.

Preferably, crop of the image before positioning.

or else you’ll have to reposition the image again.

There are 3 other buttons here. Inverse turns your image into an

X-ray like image.

Flip turns the right side of the image to left and vice versa.

Rotate turns the image at 90 degrees increment.

and finally, angle turns your image from any angle between

0 to 180 degrees.

That’s all for this video!

See you in the next upload!!

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