ZB_09 | Using mask and Curve Bridge Brush To form a skirt (Masking Part 5)
Labels: alpha, brush, curve, curve bridge brush, mask, zbrush
Michele teaches Zbrush for beginners
Labels: alpha, brush, curve, curve bridge brush, mask, zbrush
Hi Everyone, My name is Michele.
You're watching Part 3 of my series on masking in Zbrush.
In the last episode, we looked at how to combine 2 polygroups
into 1 polygroup using two methods. Today, we will look at
how to mask and polygroup the lip area and the mouth cavity
using Curve Stroke brush. Let's open up a new female demo
head project by pressing ",". Click on "Project" and double click
on "Female demo head".
Press "F" to center the model head. Turn off perspective by pressing "P"
so that the model is not distorted while we are editing. (Just woke up!)
As usual, let's divide it up to 800 000 so that we can be as
accurate as possible. Press "X" to turn off symmetry.
Green mask half of the head to isolate it so that we can see the
cross-section.
Turn it to the side. We can only see the front surfaces, and the back surfaces
are invisible.
Let's turn on the invisible surfaces. Go to tools. Scroll down to the bottom
of the palette. Look for "Display properties" and click on double
to turn it on. Let's analyse. Okay, we need to turn off the Subtool
for eyeballs and teeth so that we don't damage them and they
don't block our view.
From this view, we can see that we need to mask from the tip of
the nose to the bottom of the chin, to capture the whole mouth
cavity. Ctrl Shift Tab.
Ctrl Shift Lasso. Mask from the front then isolate just the front
part of the face.
Turn to the back view and hide all that is not required.
We only need to mask the lips and a mouth cavity.
At this stage, we can clearly see that it's easier to isolate the mouth cavity and polygroup it first.
Let's do that and CTRL "W" to polygroup it then unhide
everything.
Once again, isolate from the tip of the nose to the bottom of th
chin.
Hide the rest.
Holding down control. Change the stroke to FreeHand and paint in the approximate shape of the lips.
Holding down control, change the Stroke to Curve.
Press CTRL ALT and Slice away the mask area, which goes
beyond the lip area. Left to right, masks the top. Right to left,
masks the bottom
Hold down Spacebar to move the position of the starting point.
You can also use this to change the direction of the curved line.
You can bend this curved mask line by pressing ALT once.
Press ALT 2X for a sharp angle.
If you need to change the direction, just press Spacebar and
then move it to change the direction.
Once done, rotate to the back and check the extent of
masking. Add more mask where needed before pressing
CTRL or CMD W to polygroup it and that's it.
These are all the basics of masking you need to get started.
In the next episode, I'll be showing you how to use this
Transpose Smart Masking to isolate the tongue from the teeth
Subtool into a different polygroup.
That's it for this video. Remember to click like and subscribe if
you find my video useful and do visit my webpage at
michtintin.com for a more indexed tutorial.
See you in the next video .Bye.
Labels: alpha, brush, curve, curve stroke brush, mask, zbrush
Hi, Everyone my name is Michele. In today's Zbrush tutorial, I'm
going to show you 5 shortcuts to apply your mask. First, let's
open up a New document, if you need to. Under Document and
then New document
with the W Size turned on to fill up your whole screen with the
canvas space. If you have just launched your Zbrush, you can
go ahead and press "," to turn off your Lightbox .
Then, let's go to tool and Sphere3d. Click and drag in the middle
of the canvas.
Press "T" to switch it from 2.5D default canvas into 3D canvas.
Then click on make Polymesh3D to activate the polygons.
Before showing the first method, I am going to show you
how to activate your mask pen. Just press CTRL key and it will
switch the default standard brush into mask pen. The stroke
I'm using freehand stroke which is equivalent to painting.
You can select others but for Method no. 1, I will use this.
Alpha. Currently I have none on but I'm going to use one of my
own custom alpha, I have just made.
If you want to know how to make a good 2D Alpha, head on
to my previous video linked above.
Okay, now let's begin with Method no. 1. This is the
simplest method which is to paint over your model like a paint
brush. Holding down control. Cover whichever area you want to
protect. like a band-aid. Leaving behind the
other parts of the model to edit.
If you're using alpha, it will be used as a brush pattern.
If you don't want any pattern, go back to Alpha
and click Alpha off .
You can go ahead and paint it with the regular round brush.
The brush size is adjustable with this slider
or with the "S" key and a slider will pop up for you to adjust.
Next method is pressing CTRL,
and instead of brushing on a model, I'm
going to switch to my own Alpha 2.
Click outside and drag. You will see the pattern greyed out
on the model. However, as you can see, the mask is very
pixelated because it has only 8 000 active points.
In order to make a seamless
smooth edge, we need to divide it up to 2 million points.
Go to Geometry.
Divide it up to 2 million by clicking this button or pressing
CTRL D, a few times.
I'm going to press CTRL,
Click on the outside of the model.
Drag downwards and press Spacebar to adjust the position.
Let go of all the buttons.
Let's turn on Polyframe by pressing Shift F
or pressing this button. Then press Command/ CTRL W
to isolate it into its own Polygroup.
Now you can extrude it using the two methods I showed in the
previous video linked above.
The 3rd Method is pressing Ctrl,
Click outside the model,
similar to the second method, you need to begin
outside the model.
Then, instead of letting go of all the buttons,
let go of just the CTRL button.
When you let go of the CTRL button that means you want to
ignore the brush alpha. You just want a sharp edged,
rectangular alpha.
This means you have masked this area in the middle and
you can edit the model outside this mask area.
The 4th method is very similar to the 3rd.
Press CTRL, starting outside the model, on the background.
Let go of control and re-press ctrl button again.
Let's try it out.
Press CTRL, Click background and drag.
Spacebar to reposition.
Release CTRL and repress CTRL again.
Your mask will turn green which means it has been inverted.
Let go of your left click on your pen. Holding down CTRL key and
this is what you will get. Isolated and editable pattern from your alpha.
Now I can inflate it and move it as i like without affecting the
parts which have been hidden.
Now let me undo this and move on to Method no.5 .
Ctrl,
begin outside the model.
Click and drag.
Spacebar to position.
Release control,
Repress control and Release control again.
This will give you a green mask which means an inverted mask.
It will ignore your alpha brush, giving you a sharp edged mask
just like Method no. 3 and those are the 5 methods of masking just
by pressing CTRL.
In the next video, I'm going to show you how to apply these
5 Methods of masking on a Demo head.
Remember to click like and subscribe if you enjoyed my video
and don't forget to visit me at www.michtintin.com
for a more indexed tutorial and I'll see you in the next video.
Bye.