Wednesday, March 24, 2021

ZB_05 | 2 ways to combine 2 polygroups (Masking Part 2)


Hi Everyone, My name is Michele.
In today's Zbrush tutorial I will be showing you how to use the
5 methods of masking introduced in the previous tutorial on a
demo head.
Let's press ",". to open up the lightbox.
Click on Project then double click on DemoHeadFemale to open up this project.
Press "F" to center the model. Symmetry is on by
default so let's turn it off by pressing "X"
We'll begin with method no.1, Painting on the mask. Before we
paint, let's increase the number of active points to be more
accurate when we mask.
Press CTRL "D" a few times until we reach 800 000 points.
Turn off the eyeballs and teeth on the Subtool palette,
in case we accidentally damaged these parts. 
Turn off perspective "P" and let's begin painting.
Press CTRL, Stroke, change it to "FreeHand" Alpha off.
Let's be as accurate as possible in our masking and start
with isolating the ear area.
Press CTRL to activate the MaskPen.
SHIFT to isolate only the parts we need, to avoid any unwanted damages.
Go to Stroke and change it to Lasso.
This command activates the green mask which doesn't have to
begin on the background as mentioned in the previous video.
You can begin on the model and you can use alpha.
Method no.5 from the previous video starts on the background and only applies rectangular mask with no alpha.
Draw around the ear area to isolate the ear.
Let's use MaskPen to paint on the ear.
See how the mask is feathered out on the edges.
Since I want to be really accurate,
I want to know exactly where the edge of the mask is.
There are 2 ways you can do this. First is by using a brush with
sharp edge. This can be done by pressing CTRL,
changing the focal shift of the brush to -100.
Second is by sharpening the mask by holding down CTRL ALT
and tap your pen on the mask or greyed out area a few times.
You will see the feathered edges become more and more defined.
Showing the exact line where the mask begins and end.
CTRL ALT and paint to erase the unwanted masked area.
Let me orbit around my masked area
to check if I have done a good job.
Reduce the draw size to refine the mask.
Orbit around to see if I have done a good job .
If not, proceed to mask any parts I
missed out and polygroup them again.
So what we have now is
the ear area with two polygroups.
We want to combine into one polygroup.
There are two ways you can combine them
that I know of at the moment.
Begin by hiding the parts that don't belong to the ear polygroup
then polygroup whatever that's visible or left behind.
Let's try that.
Depending on whether you have any existing hidden parts ,
in my case I do have the other parts of the demo head hidden.
So, when I press CTRL SHIFT and tap.
This command hides the polygroup I tapped on.
If I don't have any polygroups hidden, let's say I unhide everything,
CTRL SHIFT tap on the background.
I will begin by hiding the parts that don't belong to the ear group.
CTRL SHIFT tap on the part which is
not part of the ear to isolate it,
then flip the isolation
by CTRL SHIFT tapping on the visible
polygroup.
Now, I brought forward the two polygroups that made up the ear
area and I can polygroup all,
by pressing CTRL or CMD W.
As a summary, if you have existing hidden parts CTRL SHIFT Tap.
CTRL or CMD W.
If not, CTRL SHIFT Tap, to isolate.
Tap again to switch to isolation.
and then CMD or CTRL W.
Method no 2. This method assumes you don't have any hidden parts,
so let's unhide everything. CTRL SHIFT Tap on the background .
Start by isolating a single polygroup
out of the multiple polygroups that make up the ear.
CTRL SHIFT Tap on the isolated ear polygroup to flip the isolation,
then holding CTRL SHIFT Tap the rest of the ear polygroup.
Basically, pick a leader and the rest will follow.
When you've hidden all that is part of the ear group,
then CTRL SHIFT Tap on the last visible polygroup,
to flip the visibility of the hidden and the visible polygroups.
If you tap on a polygroup and it doesn't flip, that means that is
not the last polygroup and then CTRL or CMD W to regroup it.
Actually, these 2 methods are very similar.
The only difference is either starting by hiding what you don't
need or hiding what you need.
Okay I think my video is getting a bit too long.
So I'm gonna split out the masking of the lip area to the next
video. I hope you found this useful & enjoyable.
Please hit like and subscribe if you did and I'll be indexing all my
Zbrush tutorials on my website at michtintin.com for future
reference. Feel free to visit. I'll see you then. Bye.

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Thursday, November 12, 2020

ZB_01 | Zbrush Append vs Insert in Subtool palette.


 


Hi Everyone, my name is Michele.

And in this tutorial I'm going to show you how to insert objects

Or geometries into your canvas in Zbrush.

Once you've launched Zbrush, close the homepage window.

Start off your project by selecting one of your default shapes here.

For example this one, it's called default project and you can start off with this.

And then check the geometry, under geometry and then under Dynamesh

Check the resolution before you start.

And make sure that you turn off Symmetry by pressing X is you don't need it.

And then if you don't want to sculpt yet and you want to add other objects into your canvas.

You can add in add in geometry from your subtool palette.

So click Append.

Click on Append when you want to add in geometry to the end of the list.

I want to add another cylinder. It will add another cylinder to the bottom of the list.

I want to add another cylinder. It will add the cylinder at the bottom of the list.

Let's say, we move it. Click on the layer and then move it.

And then we want to append another star,

Maybe polymath 3D.

And then it will be added to the end, and then let's move it.

To the side.

And let's create a New Folder for these 3 objects.

Let's call it Shapes.

So the Shapes, Let's put everything inside.

Put the sphere in too.

So now everything's inside this "Folder" (not sphere)

So if you append another object, let's say another sphere 3D.

It will be added to the bottom of the list. It won't be added into the folder.

So let's move it so that we can see it.

So this is the new sphere that we've added.

If you want to add an object into the folder.

You will need to use Insert.

And let's say we add an arrow, 3D arrow.

It will be added below the layer you have selected before you click on Insert.

Let's do another time, oops, Click on arrow and move it aside.

Let's say I want to add

Another object just below arrow so I'm clicking arrow.

And then I click insert.

And then I am adding a spiral 3D.

So the spiral 3D will be added below the arrow.

So let's move the spiral 3D

to the corner here.

You can decide what you want to do, whether you want to add an object to the list.

Or add an object to the folder.

Or just below the layer.

Like for example, if I have,

Like for example, if I have this,

Star just below the sphere.

But I want to add another,

Another object just below the circle.

I can click insert,

I select this

ooops no,

I select this layer,

The sphere layer,

and then click insert, and the object will be inserted just below

this sphere, I have selected.

So basically these 2 buttons,

They are append,

to the list.

Or insert just below the layer I have selected.

I think that's enough for this tutorial,

I will see you in the next video.   

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